Although, to be honest, repeating unskippable cutscenes and long walking sections is worse than repeating combat arenas. Chases in particular are terrible, with the camera struggling for your control and making you mess up your jumps, and they usually come up after long sections of combat or stealth. Sometimes you have one campfire every two minutes, in others you'll be forced to play one hour without a checkpoint. Probably in underground passages or something. 100% completion is going to be hard in this mode since survival instincts doesn't work and a few documents/objects are not very easy to find even when you have them on the map. I was just thinking about the last point you made, very useless!įinally got to the last mission. It's a shame because the other modes are way too easy with essentially one checkpoint after each couple jumps. For example, an entire set of skills are useless because they only work with survival instincts, which are always off in this mode. I wish they had better design, at this moment the mode looks like something the developer did in a rush because it was easy to do, but the game is not designed to be played in this mode at all. You will be playing plenty of levels with nicely spaced and safe campfires, and suddenly be thrown into a one hour long level with multiple waves of enemies, puzzles, scripted chases with buggy platforming, and piranhas (sudden death) at the end. The tutorial is actually much harder than the next 8-9 levels. For most of the game, there are even too many campsites, and seeing one right after another is pretty common. Platforming is on rails, yet sometimes you die due to bugs or a weird camera angle or control response. I'm sure I'll find other points of frustration later, though. I found this first level too hard, but then the game becomes much easier. It's useful against the explosive barrels (the ones in red), although those will also explode by shooting at them with the AK. You can also craft a fire arrow in this level by holding RB. Very useful against the last guys coming from the backside door. Pick up a can and hold RB to create an explosive. You can also craft grenades on this level, just like in Rise. Even if you kill everybody using stealth, you'll be forced into combat by cutscene anyway. One of the guys will then go to smoke closer to you so you can kill him from behind, and then go for the distracted one using the walls. Go to the left behind the container, pick a bottle and throw it far away. The last stealth encounter (a small room with three guys and a fourth one up in a platform) is partially scripted. The game just doesn't tell you how to do that yet because its game designers suck. You'll probably have enough for three uses or four. You can actually heal in this level, just hold LB and tap A. The most obnoxious part is the forced combat, because if you fail that you need to repeat most of the level. There are checkpoints before the first campfire in Deadly Obsession, but they are few and far between.
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